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World of warships captain skill guides space battles
World of warships captain skill guides space battles








world of warships captain skill guides space battles

This is the deciding factor, as a fighter pilot is more likely to be set up to endure the top speeds longer then a dropship, as the crew of the dropship are normally not in a seat designed to help deal with the stress. The fighter will run out of fuel long before the dropship will. This is why ships are not engaged between those two points.įighters can only go as fast as their engines will let them, so suggesting they go 2 to 3 times the speed of their target is inaccurate.Ī 4/6 fighter chasing a 4/6 dropship has the same speed, if the dropship decides to go full out. Not completely but 12s on the best shot concept. It should be possible to fire ballistic and missile weapons ahead of the target ship, and hope you can time it so the shot hits, but given the fact that a straight on shot in space in the game is so hard to do, this would be near impossible. Lasers might be about the only thing that can be used, as the acceleration of the ships would make time on target beyond the ability of other weapons to compensate. If time is of the essence, then 1/2 to flip, then 1/2 to slow down.Īs Frabby pointed out, once they get to a certain speed, engagement isn't very likely, with only a possible single shot coming from head on crossing flight paths, or a faster speed to catch up to the other ship. Normal standard movement from a world or jump point is burn 1/4 of the way, flip and coast, then burn the other quarter, slowing down.










World of warships captain skill guides space battles